Accessibility is about progress, not perfection.

UDL Access and Aiming for ALL Crosswalk

Resources from Section 3: Accessibility for Learning Communities

About This Crosswalk

Preview of the crosswalk table, with three coloured columns: Engagement, Representation, and Action and Expression.
The crosswalk at a glance

Each resource from the Accessibility for Learning Communities section of the Aiming for ALL collection is placed under the UDL principle it supports and tagged with its topic in section 3 and its Access consideration. The principles, guidelines, and considerations shown are from the CAST UDL Guidelines version 3.0.

How to Use the Crosswalk

  1. Keep this page open, or download the PDF version.
  2. Open the collection on the Aiming for ALL page or in the Wiki.
  3. Go to section 3, Accessibility for Learning Communities. The contents there run A to J, from accessible physical spaces and activity through to gaming and interactive media.
  4. Keep the crosswalk open alongside it. Every resource is listed under the UDL principle it supports, with its part letter and its Access consideration.
  5. Use it when you spot a barrier to access. The resources in the collection give specific, actionable guidance for reducing that barrier, including the many barriers that sit outside the classroom.

Show Resources by Topic

Choose a topic from section 3, Accessibility for Learning Communities, to see only its resources. Choose All to see every resource again.

Engagement

Guideline 7 · Design Options for Welcoming Interests & Identities

Access considerations

  • 7.1 Optimize choice and autonomy
  • 7.2 Optimize relevance, value, and authenticity
  • 7.3 Nurture joy and play
  • 7.4 Address biases, threats, and distractions

Resources for Engagement

Representation

Guideline 1 · Design Options for Perception

Access considerations

  • 1.1 Support opportunities to customize the display of information
  • 1.2 Support multiple ways to perceive information
  • 1.3 Represent a diversity of perspectives and identities in authentic ways

Resources for Representation

Action and Expression

Guideline 4 · Design Options for Interaction

Access considerations

  • 4.1 Vary and honor the methods for response, navigation, and movement
  • 4.2 Optimize access to accessible materials and assistive and accessible technologies and tools

Resources for Action and Expression

Principles, guidelines, and considerations: CAST (2024). CAST Universal Design for Learning Guidelines version 3.0. Retrieved from https://udlguidelines.cast.org (opens in a new tab)